Character Creation: Creating by Reference, Rigging and animation
This blog post is a step by step walkthrough through my process of creating an animated character, detailing the techniques I used to create a coherent mesh and character animation. Fig.1 Screenshot of female human reference The poly modelling begins with a cube, using a reference photo in orthographic view to achieve proper proportions. I extruded along the body, scaling on a single axis to precisely control how every face appears. Where there was a need for more surface detail, I used Edge Loop to subdivide the faces. Fig.2 screenshot of the arms and head mid-development in wireframe mode. The limbs required a more intuitive approach to modelling as the arms/legs have more twisting, concave shapes. The model was inspected and adjusted in 3D at every transform. Fig.3 Wireframe and smooth shaded model of basic female character mesh After creating the basic mesh, I set about creating the specific character for the scene. Using my own concept art and a social media influ...